This is a fictitious Battle that I played a few nights ago to work on the "Microforce American Civil War Rules published by GHQ.
I will not go into detail on the content of the copyrighted material. However, I will give an overview of a play testing of this battle
The Battle; Somewheresville, Va.
this is a basic brigade vs brigade encounter.
Union Brigade.
Commander; Brigadier General Bob.
level 1
radius 10"
mod -1
cohesion 15
1st New York Infantry Regiment cohesion 13 4 stands
3rd New York Infantry Regiment cohesion 14 4 stands
25th Pennsylvania Infantry Regt cohesion 14 3 stands
Confederate Brigade.
Commander; Brigadier General John.
level 2
radius 12"
mod -2
cohesion 16
1st Mississippi Infantry Regiment cohesion 14 4 stands
8th Georgia Infantry Regiment cohesion 14 4 stands
2nd Florida Infantry Regt cohesion 13 3 stands
KEY: Green Arrows = Movements
Red Arrows = Firing at target
Green Beads = Unit in Movement Posture
Red Beads = Unit in Firing Posture
White Beads = Unit Shaken
Black "x" = Unit casualties
Initial set up; Both brigades are set up in column formations
TURN 1.
Both Generals roll to see who has the first move. With the modifiers it turned out to be the Union General. He decided to move the whole brigade so he placed his movement marker. The Confederate Likewise did the same. Then the Movement phase came up. Both generals moved forward.
TURN 2
Union General was quick on the initiative. He moved his brigade forwards and went into Line of Battle. The Confederate Did the same.
TURN 3
Union General Bob continues with the good rolls for initiative and moves forward. The Confederate General "eyeballs" the field and decides the Yankees aren't in range yet. They move forward. The commanders know That the field will open up soon.
TURN 4
Confederate General John finally wins the initiative. with the 1st Mississippi and the 8th Georgia up front on their right, they decide to open up on the 1st New York. The New Yorkers take casualties, one stand of infantry lost. They rally, and give it back resulting in a loss of 1 stand for the Mississippians. Then Georgia Lets lose with their first volley resulting in another lose stand for the New Yorkers. They continue to hold the line at half strength.
The 25th Pennsylvania Comes along side the 1st New York on their left flank while the 3rd New York comes to The Right flank.
TURN 5
Initiative Is still held by General John. The 1st Mississippi now has the 3rd New York as the closer target and must engage them. At this moment, General Rob, while giving orders to his men, had a Minnie ball graze his shoulder. he chuckled as he poked a finger through the hole in his dark blue jacket and continued on Rallying his men. The 3rd NY returned fire and the Mississippians took another lost stand. They failed to Rally and where shaken.
Up the line the 1st NY also fired on the 1st Miss Regt. The fire had no effect.
The 8th Ga opened up on the 25th Penn and had no effect
At this moment the Hour was late and The opposing armies retired from the field.
AFTER ACTION REPORT;
I have had the rules now for a couple of months and have successfully played small scale actions such as this. Mainly using one or two regiments per side for a battle. The Rules are pretty good. With anything new, it takes practice to gain perfection. I recommend these rules, However I think there could have been "more" added to the rule book. I think it could have been streamlined more.
You may have noticed in one of my pics a small notebook in the corner of the table. I used this notebook to write down my own personal notes on the "order" of how the turns are played.
In conclusion, I think I will need more practice and will look forward to playing a larger scenario soon.
ALSO OF NOTE
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